deepMesh v1.3 Update Soon
Published: 2011-10-17 17:26:20 (Back to Articles)
It's been a few months since the last deepMesh update, as new features and bug-fixes have been feverishly added from the to-do list; most of which are user suggestions and ideas to improve overall usability. There have been some great ideas this time around, and for anyone waiting patiently for new goodies, deepMesh v1.3 won't dissapoint.
While there's no firm release-date for this version, it will be available within weeks, not months, and here are some brand-new features you can expect to see...
- Collada (.dae) export added
- Vertex selection is now much faster
- Group Select/Edit (ability to select,move,rotate,scale multiple meshes at once)
- Added group-select-->merge meshes
- Hotkeys to quick-select next/prev objects
- Add more shortcut keys
- Added position/rotation info to frames panel
- Perspective camera now maintains orientation between view-mode switches
- Fixed child-object-camera dolly focus issues
- Light range/brightness finer controls
- Split meshbuffers into seperate mesh objects
- Ability to combine matching meshbuffers
- Activation-key is now viewable from the help menu
- Fixed Spacebar:pressbutton problem
- Fixed UV Paint Settings lost on switch material
- Fixed Edit:Extrude direction <-- made lockXYZ buttons work for this
- Fixed UV Edit inheriting Uniform scale etc..
..and the following features might make it into this release (time permitting) or they'll be in v1.4...
- Click & Draw mode for easier mesh building
- Check for updates from inside the app
- Script interpreter
- Full plug-in support
- Schematic view
- Material, texture and shader library views
- Improved support for exsisting model formats
- More prefabs
As always, this update will be free for exsisting deepMesh owners, and the current price will stay the same for those who don't have it yet. Watch this space for more info.